The Gruff: DEFCON Global Thermonuclear War
October 8th, 2008Defcon is a creation that defies conventional games design paradigms, shifting focus from gorgeous graphics and animation to the more fundamental aspects of purist game play concepts and functional but appealing graphics.
Defcon centers on the rather ruthless depiction of global thermonuclear warfare. Initially, you place your units, a combination of airbases, missile silos, radars, and naval units such as submarines, aircraft carriers and battleships onto the battle map. The game proceeds in stages;
DEFCON 5; no hostile actions, can move naval units within international waters.
DEFCON 4; Radar coverage will provide information on enemy units within range.
DEFCON 3; Can no longer place units. Can engage enemy units in naval and airborne combat.
DEFCON 2: Continued and more aggressive hostile actions.
DEFCON 1: Nuclear attacks allowed.
It’s fairly difficult to illustrate the finer nuances of this game. It possesses a depth that still impresses me to this day, offering a plethora of different offensive and defensive options for a player to experiment with. The tactical variations are astounding, with a simple premise that’s easy to grasp, but difficult to master, especially when you consider that the games overall focus is on multiplayer modes.
This is where defcon truly comes into its own. The single player AI is perfectly ok to spar with, however as soon as you start an online game, defcon takes RTS to a whole new level. Strategic and tactical choices become much more critical and micro-management of naval units, especially the aircraft carriers becomes crucial if you expect to be able to survive the onslaught. Throw 6 online players into the formula, and defcon becomes extremely chaotic. Its replayability and appeal do not wane with time, instead serving to lend the game more staying power. Testing advanced strategies and tactics against human opponents is a constantly enticing proposition.
Gruffs hint: protect and micro manage those carriers and their aircraft. After all, they’re your projection of power into a foreign airspace. Consider that one carrier can launch 2 nuclear equipped bombers from a much closer striking distance than your silos. Much more important in a sense than your ICBM silos. Make sure all of your aircraft are always tasked with orders or you’ll be ineffective. Battleship screens and immediate launch of fighters as a combat air patrol will save you a lot of bother with unanticipated guests!
For those who aren’t too familiar with the developers behind Defcon, Introversion are the finest independent developers in the United Kingdom. Their chief designer, Chris Delay is worthy of being ranked alongside the greatest game designers in the industry. Introversion is responsible for games such as Uplink, Darwinia and Multiwinia. All of these are available on STEAM or via the Introversion website and are well worth checking out. Defcon also has ridiculously low system requirements, which means it’s guaranteed to run on practically anything you throw at it.
With so many gamers being conscious of prices these days, you’ll be happy to know that defcon can be picked up for 20 dollars/ £10 or so, or you can download from STEAM, or alternatively order both directly from Introversion. I’d recommend that you push your hard earned money towards Introversion directly, simply because they deserve it!
An added bonus with ordering directly from Introversion is that you can pick up the digital download and they’ll send you a boxed copy through the mail. Head on over to http://www.introversion.co.uk/defcon/ for further information.
My Rating: 9.1 An outstanding title with an innovative take on the real time strategy genre. If you want nukes, then you need this.
The Gruff
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